A good example is the brute grenade.print that out in pepakura and its gigantic, even the WETA team made a big brute grenade.the pictures are here on the 405th somewhere.Īt any rate, it's worth noting that that's why we have a scaling method to scale our pepakura pieces to OUR size, and not the master chief/marine size.because those sizes, granted will be different than our sizes, because.game model vs human. Hence, why the marines weapons look normal when they hold it, and also why it looks normal when you pick it up yourself ingame, but print out that same weapon at the default object size in pepakura and it will look MONSTROUS in your hands, because it's game vs real life.the above post is in reference to real life scaling, and how you really should think in terms of weapon size. The game being as it is, automatically scales any weapon to fit whomever holds it. I would go into Halo 3, and look at your marines while holding their weapons. While protecting Earth from its would-be Covenant conquerors, the Master Chief must also fend off the. they aren't sized for a 7 foot tall person, they're sized to a 7 foot 6 person. ![]() ![]() but as far as comparing items to them for sizing? use the model sizes if you're comparing them to other model sizes. (the oddball is larger than a spartan skull would be anyways, but it's good for seeing the dramatic shift in size).Ĭanon? they're both good enough. Two powerhouses of pop culture- McFarlane Toys and Microsoft- are collaborating to produce statues based on the fantastically popular video game series, Halo. It definately increases in size because it's no longer sized in relationship to the model carrying it. More compelling, try watching an oddball when someone's carrying it and then drops it. If you throw a plasma grenade next to an inactive grenade on the ground, you can certainly see a size difference. That's why the plasma grenade is listed as being 6" in diameter. not to a size listed in the manuals and stuff. Halo: Combat Evolved, Halo 2, Halo 3 and Halo 4 are all packed into this massive package. The relationship in size is what you need to determine, and if the size of the model is 7.5 feet tall, the gun they are carrying is in relation to that size. Relive the greatest adventures of the ultimate solder with Halo: The Master Chief Collection, which includes the complete story of the Master Chief on one console for the first time ever. However, it's useful to note that untouched weapons are larger on the ground than when in someone's hands. THeir faked sizes versus known in-game sizes would give us items that are sized as they appear in the game. That faked sizing is what we see and know as the visual representation of Halo. Moa statues are a collectible available in the campaign of Halo 3. That didn't sound like it made sense either. Master Chief looking at a golden Moa in Halo 3. It has to be faked with tricks of proportion and camera view. A grenade in the hand is often not the same model as a "to be picked up" grenade laying on the ground.(the one on the ground is often significantly larger)Īnother way to look at it, is that there is not genuine depth perception in video games 3d or otherwise. Basically, what I am trying to say, is that the in game camera is based on the player view of the in game environment, so scaling of objects varies widely based on player interaction. This is kind of hard to explain, but those of you who work in 3d modeling may know what I am talking about. This can be easily recognized by some of the pep scaling problems from models ripped from the games. If they were, objects such as grenades and guns would be hard to spot, so the game designers enlarge them to be clearly visible, but not so much as to seem unrealistically sized. ![]() There's even limited articulation at the neck and waist so you can create your own poses! Sculpted by M.I.C., Master Chief stands nearly 12 inches tall and makes for a perfect centerpiece for your HALO collection.Camera's in video games are not like actual camera's. ![]() The Chief carries his trusty Battle Rifle, and two sets of interchangeable arms let you pose the soldier with the weapon at the ready or held over his shoulder with a grenade in his other hand! The intricately sculpted heavy duty armor captures every detail you know from the games with screen accurate green and gray colorations along with the bright gold of Master Chief's face shield. A KOTOBUKIYA Japanese import! The fans have demanded it, and now Kotobukiya returns triumphantly to the best-selling HALO series with an all new MASTER CHIEF ARTFX Statue! Stepping right out of HALO 4, the mega popular video game character wears his iconic MJOLNIR Powered Assault Armor and strides down a high tech ramp in a Forerunner facility.
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